Link do moda: Link do folderu mods: https.
This mod makes flashbangs and dodge flashes cause blackouts instead of white-outs. Here's one for all you heisters dwelling in darkness.
Scene:
Default flashbang glare:
Inverted flashbang glare (please note that waypoints are no longer visible as of 0.0.3 / revision 3):
Usage
Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary.
Notes
This mod merely inverts the flashbang's glare and dodge flashes to cause them to tint the view toward black instead of white. It does not disable flashbangs, nor does it alter their duration (and don't ask me to do either of these for you - I won't)This mod mirrors stock game code and supercedes the game's own code completely. In other words, if OVK update the relevant game code in future (which they did in Update 79), this mod is likely to cause crashes. If you notice seemingly random crashes (possibly due to flashbangs, but you likely would not know this since it would crash even before the glare is shown) or crashes at the moment a map-triggered blinding glare would normally occur (e.g. the bus explosion on Rats Day 3, C4 wall explosion on First World Bank), this mod should be among the first you disable. I have sought ways to avoid mirroring the game's code, but all such attempts have failed, forcing me to implement this mod the way it currently is. Sorry for the inconvenience. :/ If you do notice any such behavior, notify me (Snh20) and I'll investigate it asapPositional HUD elements (such as waypoints) remain visible while flashbanged, I am currently exploring ways to change this and return behavior closer to that of the default flashbang glare. It is for this reason that I have placed this mod in the Gameplay Changing Mods category Resolved in 0.0.3 / revision 3This mod was requested by Shady_Love on /r/paydaytheheistmods
Created by Snh20
Scene:
Default flashbang glare:
Inverted flashbang glare (please note that waypoints are no longer visible as of 0.0.3 / revision 3):
Usage
Installation of the mod is straightforward - simply install the mod the same way as any other BLT mod. No configuration is necessary.
Notes
This mod merely inverts the flashbang's glare and dodge flashes to cause them to tint the view toward black instead of white. It does not disable flashbangs, nor does it alter their duration (and don't ask me to do either of these for you - I won't)This mod mirrors stock game code and supercedes the game's own code completely. In other words, if OVK update the relevant game code in future (which they did in Update 79), this mod is likely to cause crashes. If you notice seemingly random crashes (possibly due to flashbangs, but you likely would not know this since it would crash even before the glare is shown) or crashes at the moment a map-triggered blinding glare would normally occur (e.g. the bus explosion on Rats Day 3, C4 wall explosion on First World Bank), this mod should be among the first you disable. I have sought ways to avoid mirroring the game's code, but all such attempts have failed, forcing me to implement this mod the way it currently is. Sorry for the inconvenience. :/ If you do notice any such behavior, notify me (Snh20) and I'll investigate it asapPositional HUD elements (such as waypoints) remain visible while flashbanged, I am currently exploring ways to change this and return behavior closer to that of the default flashbang glare. It is for this reason that I have placed this mod in the Gameplay Changing Mods category Resolved in 0.0.3 / revision 3This mod was requested by Shady_Love on /r/paydaytheheistmods
Created by Snh20
Description
This is a Mod collection of several useful HUD altering mods.I've modified them and added features which I felt that were either needed or useful, or both.It was originally a recreated and updated version of GageHUD, since it was really painful to maintain with all the mixed up files.Over time I added more and more useful scripts and currently it becomes kind of an All-in-One solution..Not sure if I want it to become that, but at least I added ingame Options to turn off functions you don't like. ;)
I got the permission from Seven, ViciousWalrus, Undeadsewer, FishTaco, friendIyfire and Terminator01 for the use of their scripts and from Nervatel Hanging Closet Monster for using his icons.
Huge thanks to Kampfhörnchen for creating a better logo and a banner.
Keep in mind, that this is a development version. For a more stable release, get your version here.
Preview
(Click to view bigger version)
Requirements
To make this mod work you will need to install either Better Lua injecTor aka BLT. Linux/ SteamOS users need to use BLT4L instead.
Installation (Direct Download)
- Click on the Clone or Download Button at the top of this site
- Click on the Download .ZIP Button
- Open the downloaded archive, using WinRAR or 7Zip
- Extract the WolfHUD-master folder into your 'PAYDAY 2/mods' folder
- Rename the folder WolfHUD-master to WolfHUD (if you want to)
- Start the game once. It will prompt you to update Federal Inventory and WolfHUD_Textures. Update both.
If you don't want/like Inventory Icons
To remove 'Federal Inventory' go to your PAYDAY 2/assets/mod_overrides/Federal Inventory folder and delete the guis folder. Then open revision.txt and change the number to a higher one, to prevent future updates.
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Bug reports
If you encounter any bugs, feel free to post about it on the issues tab!Please try to provide information from your crashlog and the actions you and your teammates were doing, when you crashed. ;)The Crashlog can be found at %localappdata%/PAYDAY 2/crashlog.txt.The BLT log can be found at PAYDAY 2/mods/logs/.
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Included Mods
- CustomHUD made by Seven modified by me
- HudPanelList made by Seven, modified by me
- KillCounter made by Seven, modified by me
- Accuracy Plugin made by Seven, modified by me
- ToggleInteract made by Seven, modified by Iron Predator and me
- DoubleTap Granades made by Seven
- AutoPickup made by Seven
- WeaponGadgets made by Seven
- Remember Gadget State made by Seven
- TabStats made by friendIyfire
- Numeric Suspicion made by friendIyfire, updated by me
- Angeled Sight Visualisation, made by me (based on HoxHUD P4.1)
- EnemyHealthbar made by Undeadsewer, modified by me
- AdvAssault made by me (based on HoxHUD P4.1)
- Dynamic Damage Indicator made by me
- DamagePopups made by me (Uses WaypointsManager made by Seven)
- BurstFire made by Seven
- Real Ammo made by FishTaco, modified by me
- No Spam made by Ahab, Seven, AmEyeBlind & money123451, updated by me
- DrivingHUD made by ViciousWalrus and Great Big Bushy Beard, rewritten by me
- Real Weapon Names made by (AD) Jaqueto, updated by Terminator01
- Buy all Assets made by =TBM= BangL, rewritten by me
- PrePlanManager made by me
- ProfileMenu made by me
- Equipment Tweaks made by me
- Smaller Menu Tweaks
- Always show Mod Icons made by Slippai, updated by me
- Slider Values made by Snh20, modified by me
- Show Weapon Names made by me
- Show Skill Names made by me
- Skillset Info made by Fooksie
- Increased the maximum chars of custom Weapon/Mask/Skillset names
- Federal Inventory (Mod Override), made by Nervatel Hanging Closet Monster and Luffy, updated by me
- Weapon Icons, Melee Icons and Mask Icons made by Nervatel Hanging Closet Monster
- Throwables, Equipment, Armor and Heister Portraits made by Luffy
Localizations
- English made by me
- German made by me
- Russian made by chrom[K]a, Magic3000 & MEXAHOTABOP
- Korean made by Я!zu
- Spanish made by papydeath95 & ElReyZero1201
- Chinese made by zhongfly & CoolLKK
- French made by Elise MRX (La Mule)
- Portuguese made by Kazenin (Aldo Raine)
Big credit goes to all of you!Without your awesome mods, I would have quitted this game a long time ago!If I forgot to mention you, I'm really sorry.Please feel free to contact me, so I can credit you, for the awesome stuff you have made :)